Create a Polygon
The Polygon class implements a polygonal area, defined by a collection of vertices, within a 2-dimensional Frame. The vertices are connected together by geodesic curves within the encapsulated Frame. For instance, if the encapsulated Frame is a simple Frame then the geodesics will be straight lines, but if the Frame is a SkyFrame then the geodesics will be great circles. Note, the vertices must be supplied in an order such that the inside of the polygon is to the left of the boundary as the vertices are traversed. Supplying them in the reverse order will effectively negate the polygon.
Within a SkyFrame, neighbouring vertices are always joined using the shortest path. Thus if an edge of 180 degrees or more in length is required, it should be split into section each of which is less than 180 degrees. The closed path joining all the vertices in order will divide the celestial sphere into two disjoint regions. The inside of the polygon is the region which is circled in an anti-clockwise manner (when viewed from the inside of the celestial sphere) when moving through the list of vertices in the order in which they were supplied when the Polygon was created (i.e. the inside is to the left of the boundary when moving through the vertices in the order supplied).
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uncertainty"
Region so that it is centred at the boundary point
being considered. The area covered by the shifted uncertainty Region then represents the
uncertainty in the boundary position. The uncertainty is assumed to be the same for all
points.
If supplied, the uncertainty Region must be of a class for which all instances are centro-symetric (e.g. Box, Circle, Ellipse, etc.) or be a Prism containing centro-symetric component Regions. A deep copy of the supplied Region will be taken, so subsequent changes to the uncertainty Region using the supplied pointer will have no effect on the created Polygon. Alternatively, a null Object pointer (AST__NULL) may be supplied, in which case a default uncertainty is used equivalent to a box 1.0E-6 of the size of the Polygon being created.
The uncertainty Region has two uses: 1) when the AST_OVERLAP function compares two Regions for equality the uncertainty Region is used to determine the tolerance on the comparison, and 2) when a Region is mapped into a different coordinate system and subsequently simplified (using AST_SIMPLIFY), the uncertainties are used to determine if the transformed boundary can be accurately represented by a specific shape of Region.
A null Object pointer (AST__NULL) will be returned if this function is invoked with STATUS set to an error value, or if it should fail for any reason.
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int
∗status"
.